Hi everyone!
As you may know another Lustbringer version was released this weekend with our regular dose of crunch time and extinguishing another of our life tokens as usual... Just kidding :D... Kinda... But today is a new day of a new week for a new work period and this gave us all the mood energy we needed!
So, what now?
Again, for a while we'll be working in two simultaneous projects. While Knot continues to polish and finish the code part of Lustbringer, Root is already starting to work on the new minigame coming from the polls, a tower defence (there's been a bit of changes in the story on this one, elana will no longer be an eccentric billionaire but a beloved mad scientist).
This week Knot will be focused on prepare the browser and android version of Lustbringer alpha 2, if there is time fix small things found during the testing, like some images misplaced, a couple of things that worked a little clunky and start to adjust things to make the game more agile. Root will be working on the overall minigame mechanics design, the texts it will have, the map, Elana and the villagers, hopefully the sprites of the towers and publishing the animation poll for the game.
Our plan working in different projects simultaneously is to advance in both projects and once Root completes all the art for the tower defence, Knot will probably had finished all the code for Lustbringer and will jump on the tower defence, and Root will jump on completing the art of Lusbringer and both Lustbringer Beta and the tower defence will be probably released almost simultaneously at the end of January or during February. This is the idea which will not work exactly this way because we'll help each other during the process and Lustbringer still needs a lot of images and could take a little longer to complete on the art part than the tower defence being programmed but pretty much sums our plans.
Have a nice day and a nice week!
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