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Possible direction of chapter 3.

Posted by knotgames - November 1st, 2018

We think the game mechanics (influence the villagers with new skills) has reached a cap where it could start to be boring, and because of the events from the story ending of chapter 2 and the beginning of chapter 3, (which we’ll not explain now to avoid spoilers :P) that bring us the chance to make a dramatic global change while still following the main story and plot, we are thinking on taking a new direction on chapter 3.

(Note that this doesn’t mean Elana will stop to influence/teach new things to the villagers.)

We think that it could be a good thing for the project, but we don’t want to go against the players desires so, we are opening a poll for the vote power tiers (5$+) to decide if we follow the old system or we change to the new system on the next chapter.

We already said this but, since the program we are using to develop the game, Adobe flash, it’s starting to be obsolete and, in the following couple of years, the internet browsers will stop working with it, for chapter 3 we’ll use a new platform.

Before we start to explain the changes:

· This are raw concepts and they could be adjusted.
· It could seem a ton of work, but it would be something similar to the chapter 1 (we think chapter 2 have ended up with too much content and it slowed a lot the development of the main story).
· It could look like everything is random and out of nowhere, but it actually fits with the main story and it will make sense.
· Keep in mind that we’re trying to do a detailed explanation avoiding possible spoilers.
· The sketches doesn’t necessarily match with the final concepts that would appear in the game. They are meant to help understanding this changes
· Sorry about the crappy sketches, we don’t have much time lately, but we think they are necessary to help introducing, explaining and asking you about this.



· New reality, a world of small worlds:


Due to the final events of the chapter 2 and the beginning of chapter 3, most of the inhabitants and, even the buildings of the island, would be transported to another world, the Spiritual world, actually this is the one where the spirits of luck live (same beings like the creatures that appear in the image of the tier one patreons).

This small world will be created and shaped, by friendly beings and and not so friendly beings, the latter will try to corrupt it, forming thematic worlds like a happy world, a dystopia, oneiric world…

Elana will have to travel to this worlds and fix/cleanse them to get more resources and advance through the story.

· A more immersive system:


In this world, Elana would move through to the different areas as if walking through them (instead of always have to go back to the map). We might even do an animation of Elana walking (if Root is able to make it look good enough).

The system would change into more point and click/management game, and we’d most likely remove combats.

· All characters will be “singular” characters:


We would do standing images for all the characters like we did for Rala, Tina, Kaeryn… With different facial expressions to accompany the text (no sure if they will be animated because it will be lot of them). We would use a more classic RPG dialogue system, which will help us to shorten the texts and also show almost always images in the screen, making the texts parts less tedious and more fluid.

When Elana approaches the other characters, she could trigger an event, or just have a plain conversation (“Hello!”), in this case, Elana would have options to interact with them as well.

· More linear development:


When Elana completes an area, she’ll be able to go to next one (or the couple next ones), straightening the development of the story. This will mean less freedom (to roam around) in exchange for more consistency in the story, and, also for the game’s development, meaning that there would be more chances to release more playable updates and save/load games through versions.

This areas would, most likely, have a special minigame at the end, in order to complete them.

· Sex cademy:


There would be a sex academy, this academy would be the center of everything, the main core. Taking the place of the actions and the influence from the other two chapters, this academy would be like the management system of the tavern but extended, and the way Elana will earn the energy/points/whatever she’d needs to advance through the story.

Every time Elana completes a world, she’ll earn a new teacher, as well as students to fill and manage this academy.


Well… That’s it for the glossary. Hope you’ll like the idea.

Even if you are not into one of the voting tiers, we would love to know your thoughts about this ideas so, we encourage you to leave us a comment and let us know what do you think about it.

Have a great day!



This sounds like it's gonna take 10 years to fully develop . . . . . . . . do it. Sounds like a solid game. Like a classic world hoping RPG game with not really super well-used concepts. A lot of the game in part 1 and 2 are a good enough idea to me of where you're going.

Something similar to the fountain and ocean back in part 1, more attached to the idea of using main story to progress rather than blind progression with side missions, and a lot more involved in development like part 2. Though, even though in part 2 you could easily 100% the whole place by spamming a single move on villagers in the forest with a high xp move to rush through getting all your skills and that being the end of it with more linear story development this would slow things down to a manageable place and make the player feel like their actually progressing. Instead of staying in the first room, maxing yourself out so that when you leave area 1, you're op, you find all the best stuff right off that bat, you blaze through most of the side missions and quests and for half the game all the dialogue is ironic because you just one hit everything. Like I do in Final Fantasy XII because it's fun.

But yeah. this would make managing new places easier with the whole "complete this area to advance to this area, which required a 'tome of passage' which you can only get from this area in this place" and so on. Could even manage making new side quest better and unlock higher level ones in early areas to keep players needing to unlock other areas and revisit places.

It's gonna take a lot of good storyboarding. But you're talkin' no-spoilers so I'm thinkin' ya got that covered. Good luck. Doing great things so far, I'm interested in seeing the journey through.

"This sounds like it's gonna take 10 years to fully develop . . . . . . . . do it" Hahaha Thanks! We plan a 1,5 - 2 years at much though, but we'll see.

Thanks for you reviews in ideas.

The linear development of the story would give us the possibility to do a more linear development without needing the whole world/story settled and would help us to upgrade the rough storyboarding while working ^^

Really like the concept. The progress from part 1 to part 2 was also amazing.

Don't like the idea of combat removal, you have animations of skills in part 2 and you could use it as attacks in combat in the 3rd part. Just lessen the amount of combat and implement it as a part of a quest/story, like a conversation went wrong and bam, small combat sequence with animation.

But the idea of adding different worlds is plain awesome and gives it a replay ability.

Really hope you can do what you wrote.

Glad you like the ideas ^^

About the combat, if it's for confrontations and fighting situations, it would still happen. We just purpose to remove whole mechanics of fighting, because we think that, since it was just a complement of the game and we don't have a lot of work power, we've not been been able to deliver enough satisfactory mechanics and could had been exchanged for other elements more agile or pleasant to play in the kind of game we are planing.

In any case, after the patreon poll, we'll adapt to the winner option and even if the new mechanics option wins, we could open a new poll in future if we think the game asks for combat mechanics in future.