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knotgames's News

Posted by knotgames - January 2nd, 2019


Not exactly a comic and not exactly sketched but the chapter 4 of sketch comics, Tales of the island "Fantastic potions week" it's been just released (8 pages available as a reward for our 10$+ patrons).

Rala gave some potions to Elana as a gift but it seems this time the fairy didn't doubted and decided to drank them. Wish her luck!



Posted by knotgames - December 31st, 2018

First of all, the notes:

· If you are playing the beta and experiencing a bug that doesn't allow you to move forward to the minigame in the church after Adot's fight, use the debug code for Jane's events in the description of the beta here in patreon and you'll be able to unlock it and be able to play it and watch the ending. The bug will be fixed during the beginning of January.

· We've been rushing to it but we've not been able to finish the exclusive sketch comic  (Tales from the island 4: Fantastic potions week) before the end of the year. It we'll be published during day 2 or 3 and we'll add some extra work to it to compensate a little.

· Happy new year!

U53ful 1d1o7 December exclusive arts:

· Hunger influencing. Available for 1$+ patrons.
· Sloth influencing. Available for 5$+ patrons.
· Death influencing. Available for 10$+ patrons. 




Posted by knotgames - December 21st, 2018

Beta! The development of this chapter it's been longer than we expected/wanted and of course there are still side images and polishing to do but, beside of a couple of exceptions, it can be fully played and finished ^^

This version comes with a big bunch of story and, the final plot for the chapter 2, is linked to what's coming for chapter 3.

From the development team, we hope that you'll enjoy this last part of Chapter 2, and if you've been following the clues related to what has been going on since the intro from Chapter 1, you'll get some answers (but you'll also get these feeling that for every question answered, there are some more to discover).

As always, but specially on this one, we would love to know your thoughts and comments (if it's not with a private message please avoid spoilers).

Happy holidays! (We'll still be doing some posts or a hot fix if needed, as well as upload the exclusive images, and probably an a exclusive sketch comic).

· Fixed the bug of the mayor of the demons area.
· Fixed some bugs with the events of the under the sea area.
· Now the priest heal their partners again.
· Fixed a bug that could made the game freeze the game during fights.
· Fixed a bug that could made the game freeze the game in some cases when summoning a spirit during fights.
· Now the potions restore more points.
· Now the special attack of the bards restores energy again.

· Added the boss Adot. After influencing all areas and completing all events from Jane,   Adot will appear in the village and Elana will have to defeat him. It has 6 images, 5 combat animations and 1 regular animation. This is a really though boss but it can be defeated using the right attacks at the right time. This time Elana will talk during the fight and giving hints about what it could be a good way to proceed.

· After defeating Adot an sequence and an event will be triggered and everything on the island will change, so, if you want to explore or do some more side events, be sure to do them before facing Adot. After this event, another confrontation will appear in the church (a minigame). Elana will need to win this confrontation to try to return the island to normality.

· Completing the minigame will lead to an event with 4 images and one animation that, at the same time will lead to an ending sequence of  5-6 minutes.

· Added 15 events with their images from the event polls (some more are already prepared, about 12 more, and there are actually only four images left to finish from this events, but due to the in-game requirements and/or their stories, they are mostly going to be included in next beta versions, and some in the chapter 3).
- 3 events in the elven city triggered after Karyn's chain of events.·
- 1 event in the houses during night, triggered after the previous
- 3 events in the elven city.
- 2 events in the beach, triggered after Loola's chain of events.
- 1 event in the houses during night, triggered after Loola's chain of events.
- 1 event for the random dreams, triggered by the nimph during night (now, all the dreams have their own text)
- 4 events in the tavern during night.
- 1 event in the houses during night.
- 1 event in the farm. - 1 event in the castle.
· Gallery updated.

· In this version it is not possible to load old saves but in the future versions it should be no problem to load through versions.

Known bugs:
· Hulbert can give problems if you defeat both of his minions with an AOE at the same time.
· There is a bug with the door of the warehouse (renegade's black market) that can freeze the game. It doesn't happens always because it's dragged from some other place.
· Sometimes the events of the caoticus anonymous could not advance (this chain of events usually advances through a day passing). If this happens, the chain of event will continue if you purchase the first update of the tavern.
· When you go to the war camp the first time (when you see the innkeeper with Cliff), the event repeats itself until you go to sleep. You have to watch it again next day and return next day to be able to go into the renegades camp.
· Some ambient musics must be adapted to the events. Still, this doesn't bug or crash the game. 



Posted by knotgames - December 19th, 2018

Hi everyone!

And sorry about not doing as much posts as usual but it's for a good cause ^^

We are rushing to have the Beta of chapter 2 prepared before the holidays and we are not having a lot of time left.

The ending sequence it's already finished!
It ended up being a 5-6 min sequence and now we are polishing some sounds and implementing it in the game.

There is a couple more things to finish but we think we could have the beta ready and uploaded this week. If some unexpected problem appears during the testing, it could be delayed to day 27-28 but we hope this will not be the case and that we'll be able to enjoy of a couple more days of rest after  the release.

Have a nice day!


Posted by knotgames - December 13th, 2018

5378138_154469613931_Sinttulo-1.jpg"It's been quite a long time since I walked through this realm. Who I am is no longer what I was once... Still, back in another time, I was known as..."


Posted by knotgames - December 11th, 2018

5378138_154453660072_cantmove.jpgWe think it would be great to have more animated content for chapter 3 and because of it we opened a new milestone/goal. If we reach it, we’ll find an animator who can match Root’s art style and we’ll regularly commission him/her animations for the game (the amount would depend on the rate price, artist availability…).

The milestone is where we want to start consistently working with the new artist but we are already looking and open to commission some work now and then to create exclusive content or event content for the game, but also to test compatibility and know what people think.

Also, If you know someone who could be interested or you think could fit in our project  we’ll be glad to hear suggestions of artists.

Have a nice day!



Posted by knotgames - November 23rd, 2018

Hi every one!

Work on the beta is going great, Knot almost fully implemented the fight with Adot and the spirits missing in the game, we are starting to work on the final minigame, Berserk is writing the texts for the events from the polls not introduced yet and Root just finished the story board of the ending cinematic.

What you see in this image is this story board of the ending, burred of curse to avoid spoilers, which it will be quite long because we still have a lot to tell ^^

Have a nice weekend!




Posted by knotgames - November 7th, 2018

5378138_154164159622_promo199cens.jpgThis release took us  some more time because we wanted to finish the big blocks left of the chapter. Thank you all for your amazing patience! Hope you’ll find it worth. The only parts left now are: Final battle and final minigame, the ending, and small things like some sleeping events, a couple of events in sub areas here and there and add the events left from the 5$t+ tiers polls. Of course we’ll have to do a lot of images left from non main events, but we’ll do it while we the development of chapter 3 to keep moving forward (same as we did when we changed from chapter 1 to 2).

This is the last alpha from chapter 2 because next one will enter into beta state!

Hope you’ll enjoy!


· Added the war against the demons. Once you have talked with innkeeper and he has asked you to help with the troops for the renegade war camp (he goes there after you see his last  event of the tavern), you can provide those troops by paying for them in the training grounds of the castle (after you have completed the king and the queen events) but you can also save some money by finishing the octopus people events and the wild people events (if you take part for Red Scar) because they’ll help you joining the fight. Also, if you finish Morrow’s events, she’ll appear in the battle too. To start the war you’ll need to provide the amount of troops that the innkeeper is asking, but you’ll also have to watch the events of Jenara and Cliff in the renegade war camp.

· Added the demons area. Once the battle is done, Elana can go to the demons area if she has the stone that Scylla gives her during her chain of events (Reminder:  To go under the sea, you have to find the stone of the water realm in the hot springs, and it will only appear there after you have seen Rala’s events in the forest and first Scylla’s event in the tower of the academy). Once inside the demons area, Elana will not be able to return to the island until she finds her way out.

· Overall, counting the battle against the demons, the demons area and a couple of events that will appear in the war camp, about 18 events have been added (we say 18 but since some point and click interactions have been added in the demons area, and you can have different answer depending on the moment, some of their events can’t count exactly as a singular event). We’ve added about 31 images (counting the 6 backgrounds) and 1 animation for these events.

· Now, after you complete Kaeryn’s events, you can go to the elven castle and find 5 events with 6 images and 1 animation. In the future, completing this events will change the behaviour of the elven woman (Note: there is an error displaying final images of the elven queen and the elven nobles but we aim to fix it by the gallery update we’ll upload tomorrow).

· Added the management of the followers of Elana. Now, after you buy the first upgrade of the tavern to manage it, and after you complete the events of the chaoticus anonymous in the side room of the church, some adepts of the church of Elana will go to the tavern and place their headquarters there. After that, you’ll be able to pick the completely influenced villagers from the different areas and send them to influence the other ones from the other areas. We have added 3 animations of foreplay for this part (with all hairs, colours and sizes of the villagers), there are 3 more sex scenes planned to be add, eventually.

· Jane events added in the church (her third event appears in the square). We have added 9 events for Jane with 14 images and 2 animations. Her events will appear as you advance in the game. More or less, every time you increase your global influence for a 10% (slightly more than a full area) and you complete one of the main check points of the game, you’ll be able to watch a new Jane event (the check points are Rala, Loola, the bards, the King and Queen, Scylla, the demons, Florala,  the Archmage and the Elven Queen and wiseman. The elven Queen events are not yet linked to Jane’s event, but you can already watch them all).

· Added 4 events for the Archmage with 4 images. After seeing the first Archmage’s events that were already in the game (Reminder: After you see the first event of the sheep in the farms you can go to the fairies village, and talk to Alaina, then, craft the spirit of envy, the chain of events of Alaina and envy will start during night. After Alaina meets the Archmage in the forest, you can find another Archmage event in the academy during night) you can find 2 more events of him in the farms during the night, then on in the academy during night and then one in his office any time of the day.

· Questlog updated.

· A lot of adjustments and bug fixes.

Content summary:
· 55 images.
· 7 animations.
· 38 events (about 23.000 words).

Known bugs:   
· Hulbert can give problems if you defeat both of his minions with an AOE at the same time.
· There is a bug with the door of the warehouse (renegade’s black market) that can freeze the game. It doesn’t happens always because it’s dragged from some other place.
· Sometimes the events of the caoticus anonymous could not advance (this chain of events usually advances through a day passing). If this happens, the chain of event will continue if you purchase the first update of the tavern.
· A couple of images are misplaced in the elven castle but it willbe fixed in the version we’ll reupload tomorrow.
· Some ambient musics must be adapted to the events. Still, this doesn’t bug or crash the game.
· There are some standing animations to be added (the “puppets”) for two of Jane’s events.

Note: We’ve prepared the events for the hot springs and the archives but since we didn’t have images for it and because it would take us a couple more days to implement it, we’ll publish them in the next version.



Posted by knotgames - November 1st, 2018

We think the game mechanics (influence the villagers with new skills) has reached a cap where it could start to be boring, and because of the events from the story ending of chapter 2 and the beginning of chapter 3, (which we’ll not explain now to avoid spoilers :P) that bring us the chance to make a dramatic global change while still following the main story and plot, we are thinking on taking a new direction on chapter 3.

(Note that this doesn’t mean Elana will stop to influence/teach new things to the villagers.)

We think that it could be a good thing for the project, but we don’t want to go against the players desires so, we are opening a poll for the vote power tiers (5$+) to decide if we follow the old system or we change to the new system on the next chapter.

We already said this but, since the program we are using to develop the game, Adobe flash, it’s starting to be obsolete and, in the following couple of years, the internet browsers will stop working with it, for chapter 3 we’ll use a new platform.

Before we start to explain the changes:

· This are raw concepts and they could be adjusted.
· It could seem a ton of work, but it would be something similar to the chapter 1 (we think chapter 2 have ended up with too much content and it slowed a lot the development of the main story).
· It could look like everything is random and out of nowhere, but it actually fits with the main story and it will make sense.
· Keep in mind that we’re trying to do a detailed explanation avoiding possible spoilers.
· The sketches doesn’t necessarily match with the final concepts that would appear in the game. They are meant to help understanding this changes
· Sorry about the crappy sketches, we don’t have much time lately, but we think they are necessary to help introducing, explaining and asking you about this.



· New reality, a world of small worlds:


Due to the final events of the chapter 2 and the beginning of chapter 3, most of the inhabitants and, even the buildings of the island, would be transported to another world, the Spiritual world, actually this is the one where the spirits of luck live (same beings like the creatures that appear in the image of the tier one patreons).

This small world will be created and shaped, by friendly beings and and not so friendly beings, the latter will try to corrupt it, forming thematic worlds like a happy world, a dystopia, oneiric world…

Elana will have to travel to this worlds and fix/cleanse them to get more resources and advance through the story.

· A more immersive system:


In this world, Elana would move through to the different areas as if walking through them (instead of always have to go back to the map). We might even do an animation of Elana walking (if Root is able to make it look good enough).

The system would change into more point and click/management game, and we’d most likely remove combats.

· All characters will be “singular” characters:


We would do standing images for all the characters like we did for Rala, Tina, Kaeryn… With different facial expressions to accompany the text (no sure if they will be animated because it will be lot of them). We would use a more classic RPG dialogue system, which will help us to shorten the texts and also show almost always images in the screen, making the texts parts less tedious and more fluid.

When Elana approaches the other characters, she could trigger an event, or just have a plain conversation (“Hello!”), in this case, Elana would have options to interact with them as well.

· More linear development:


When Elana completes an area, she’ll be able to go to next one (or the couple next ones), straightening the development of the story. This will mean less freedom (to roam around) in exchange for more consistency in the story, and, also for the game’s development, meaning that there would be more chances to release more playable updates and save/load games through versions.

This areas would, most likely, have a special minigame at the end, in order to complete them.

· Sex cademy:


There would be a sex academy, this academy would be the center of everything, the main core. Taking the place of the actions and the influence from the other two chapters, this academy would be like the management system of the tavern but extended, and the way Elana will earn the energy/points/whatever she’d needs to advance through the story.

Every time Elana completes a world, she’ll earn a new teacher, as well as students to fill and manage this academy.


Well… That’s it for the glossary. Hope you’ll like the idea.

Even if you are not into one of the voting tiers, we would love to know your thoughts about this ideas so, we encourage you to leave us a comment and let us know what do you think about it.

Have a great day!


Posted by knotgames - October 16th, 2018


Just opened a twitter account in case it’s easier for some people to follow our public posts and because we found out there were people already talking about the game ^^

Check it out!