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knotgames's News

Posted by knotgames - September 2nd, 2019


No time for after sun! No time for clothes! No time for random draws that are not going to be used in the game...! ... No time for more than one... Time to go back to work!

We are back with our batteries reloaded, almost no post-vacation  depression, and ready to rock chapter 3 ^^

Monthly Goals :

Release mid-late september.  


· All Chapter III first area characters (18) implemented. (Events, actions, interactions and avatars)

· All Chapter III first area images and animations implemented.  

· Solve the reported tech issues.


· Jane and Elana final event, (mini-cinematic/intro).

Have a nice week!





Posted by knotgames - August 19th, 2019


Finally! With way less content that we wanted, but already something playable.

 We had spent most of the time (aside from learning the new engine features) preparing code that will allow us enter the characters and the events way faster, in a more automatic way but, when the time to put everything together has come, some unexpected problems has showed up. This problem made the interactions between npc made the game freezes  and because of this we've not been able to add most of the content. We are really sorry because we have already a ton of content ready that has not made it to this version.

It's not really a big deal because it can be fixed with just some more time, but it has slowed us this last days and forced us to block content in order to have something to publish. Also, the pathfinder we made for the character to walk in the areas, kept showing a bug that made Jane sometimes walk to infinity and beyond, so we had to recode it from scratch this last week. Is still a little messy, but it should be easy to polish it in future.

Good news is from now on we'll be able to release far more often. Actually after we'll come back from vacations at the beginning of September we expect to release a version in 2-3 weeks, way more polished and probably with all the 18 characters for the starting area included and complete.

Aside from sometimes, when we'll add minigames and maybe the coding part will require more time, the release speed should depend only on how fast Root can write and draw, and right now he had the chance move a little forward with work.

About the version, it's been tested but not as much as we wanted, so it can show bugs and we'll be very grateful if you tell us what you could find.

What is added it needs some polish, since some sizes during the conversations or even the backgrounds  could need adjustments, some facial expressions could be out of place and we want to add a little more movement to the buttons and the interface. Also right now the only way to know if a character is more or less influences, is to read the answer he/she gives you when you try to do stuff with them but, in future, we'll add a bar of influence for each one of them and after every action you  try with them, a reaction image will flash showing the character aroused or angry depending if they liked the action or not (this images are already prepared).

Content added:

Note: When opening the game select panoramic screen (1920x1080 is the optimum). In future it will be automatized but now select other screens could misplace the elements of the game.

· Main menu with it's animation.

· Added cinematic intro (click on it skips the cinematic).

· Added presentation event.

· Added the starting world (jane can wander around in 6 backgrounds). In future there will be small events where Jane will talk a little about each of this areas but since is not implemented yet, long story short, this starting world is an imperfect and chaotic representation of Jane's mind.

· Added the characters Ari, Smither, Xa'l Astra, Christie, Dela, Lodred, Lashy and Elana.

· Added interaction system. Aside from Elana, you can interact with the characters talking to them and trying to perform actions with them (like flirt with them, kiss them, do sexy time..) and depending on their nature, and how influenced they are, they will respond with a positive event or a negative event (which can be just an exchange of two sentences or more extended conversations). In future this system will be attached to the influence but right now the way to “advanced” in actions is a matter of try to perform the action the character is ready for (for example if the character is ready for a kiss, he/she will show a positive event, and after, the action fondle will be also available with a positive event). BUT it will not be just that easy. Some characters will get blocked at some point not allowing you to move forward with them until you get the help from other character or you give them a particular object which you can get from other character or picking them from the areas (Due to a bug we've not been able to solve yet, which appeared recently, the interactions between characters and the objects are not implemented yet). For example, you'll not be able to move forward with Ari at some point until you get the help from Lashy to calm her or you'll not be able to move forward with Dela until you get her a proper dildo (since there are no objects and interactions between characters yet in this version, some characters will get stuck at some point and Dela will show always negative responses). Also some character will need some actions to be performed two times in order to move forward. Right now it could be a little confusing but once the influence bar and the reaction images are placed it will be way easier (we'll also do a quest log eventually).

· In this version you can complete Lodred, Lashy and Christie (leaving aside the events including other characters).

Note: This particular part of the characters interacting with other characters is what gave us most problems with the automatic system we prepared. Because sometimes many factors from different characters must coincide and can overflow the frame of the automatic system sometimes. But, as we mentioned, we have the solution and should not give more problems on future versions.

· Counting the “greeting” events and the positive and negative answers, added about 60 events.

· Leaving aside the images from the backgrounds, the characters, the intros and the interface, added 5 images for events.

· Right now only English version is available.

We'll also take a couple of weeks of vacation to reload batteries and return to work faster, harder and better. 

Thanks for your support and see you soon!






Posted by knotgames - August 15th, 2019


We think we'll be able to release the first alpha of chapter 3 tomorrow but we are struggling with a couple of things so there are some chances we'll release on Monday or so.

Soon in any case ^^





Posted by knotgames - August 9th, 2019


Posted by knotgames - August 5th, 2019

Hi everyone!

We changed a little our patreon tiers adding new rewards and features.


If you are curious and want to know what is new you can check this post: https://www.patreon.com/posts/change-of-tiers-28929340

Have a nice day!

Posted by knotgames - July 25th, 2019

The event is already written so, relatively soon there will be an explanation in the game from the point of view of someone who's been there the last three thousand years, which will explain how and why the island ended being how it is.

Beside of this, during the chapter, details from this story will show up from different characters and point of views.

Have a nice day! 


Posted by knotgames - July 11th, 2019


Hello, everyone!

Again, sorry for being a little silent lately but we are still working hard ^^

Beside of the obvious struggles we already mentioned about starting everything from zero, new software to develop the game and such, this starting world it's been a little bit crazy to write and adjust but we can proudly announce that it's written and on track and that we also managed to include all 18 events events proposed from 5$+ tiers (some have minor changes though).

We told you chapter 3 is going to have a management part, with the sex academy, a point and click part to move forward through the worlds, getting more students and teachers for the academy and maybe some extra interactions with the characters but we decided to also keep an "influence system" to interact with the characters... Just in a more narrative way. It's important to farm lust in the a academy but also get your hands dirty in the field :)

In chapter 3, when going to interact with a character, usually and beside regular events, some options will appear. You'll be able to choose to talk, flirt, do a loving touch, kiss, do a dirty touch, play (sex) or, at some point, give objects or ask a favour to the character. Depending on how influenced the character is or how is the nature of the character, it will trigger an event with the main character interacting with the other character with good results or another event with bad results. Good results will increase the influence of the character and eventually allow to do other actions but bad results (basically for actions the character it's not ready to perform) could decrease the influence on them and even force to go back to less advanced actions in order to move forward on them.

We can't promise that all this interaction events are going to have images because, easily, there are 15-20 small interaction events for every character and, added to the regular events plus the academy images, it would mean thousands of images, but we plan to do at least 2-3 images for every character.

For long time we also been thinking about if we should change the facial expressions or not during the dialogues. In this chapter 3 most of the events will develop with the characters involved shown on the screen most of the time (like with singular characters in chapter 1 or 2), because of which we think it is important the facial expressions change but at the same time we know  it's a ton of work and coordination.

We finally decided to change the facial expressions but to relive the work and the time of coordination we have prepared a little system using a table with 512 facial expressions:


Every character is going to have certain number of eyebrows, eyes, mouths with their own code which will conform the facial expressions, also with their own codes. This way the writer of the event will just have to note what facial expression to use next to the texts and the coder will easily add the expression while implementing the texts. Also (at least for us) draw the facial parts separately  it's faster than draw, for example, 10 specific full facial expressions.

For those who would like to know more about how this interactions will work, here is an example of the text of a simple characters. You'll see there are sections, which are for the initial "greetings" and the answers for the different interactions (talk, touch, kiss...). You'll also see that, this awers are numbered (·1, ·2, · 3...). In a regular interaction the characters only have one or two answers, one if the character is already ready for the interaction when you first meet him/her which will be a good outcome, or two if the character is not ready in the first meeting in which case it have the event for the bad outcome and the good outcome for when he/she is ready for it. But in this particular case, this texts are for Mewy and Mewy works a little different. Since this cat girl is too afraid to interact with Jane until the hunter is with her, she have an extra answer for the interactions and, in her case all, answers 1, are her scared answers.

We know this is a lot of information and that it could be a little confusing, so, we'll happily answer any doubt you could have.

Hope you'll enjoy what we are preparing!

Example of a simple character:

Mewy (yellow cat-girl):

Starting Event :


Jane: This girl... Is she one of them?  One of the villagers from those rumors...? It is said that there had been some... Errors in the... cloning room... Errors on the security protocols that could have led to creating things like her...  Could she be one of these cases?... Or it could be this world that has affected this villager?

????: Fear...

Jane: She can talk... If she was one of the cases from the academy, it was said that they could not speak, despite being pretty smart... Sorry, what did you say?

????: Mewy fear...

Jane: Mewy? Is it that your name?

Narrator: The cat-girl nods.

Jane: What are you afraid of?

Mewy: Mewy fear you, Mewy fear anything but friends.

Narrator: The cat-girl looks at two other cat-girls who observe them carefully.

Jane: Why are you afraid? No one will hurt you. I will not hurt you.

Mewy: Mewy before only little fear. Mewy drinks river water and Mewy very afraid. Mewy so afraid cannot escape...

Jane: That water should be a manifestation of my sadness and fears... I'd be better if I don't touch it...

Mewy: Bring man who catches food. Man who catches food protects Mewy.

Jane: A hunter?

Narrator: The cat-girl nods.

Jane: You have nothing to fear, I can protect you.

Narrator: Jane reaches for Mewy. The cat-girl shrinks.

Mewy: Man who catches food...

Greeting event if you haven't find the hunter:

Mewy: Mewy fear... Mewy wants man who catches food...

Greeting event if you've found the hunter:

Mewy: Mewy feels better... Man who catches food here...

Narrator: The cat-girl smiles.



· 1 (if the hunter hasn't come yet)

Mewy: Fear, fear, fear, fear...

Jane: You don't need to be afraid... You're safe.

Mewy: Fear, fear, fear, fear...

· 2 (if the hunter has come).

Narrator: Mewy curls up next to Jane.

Mewy: Mewy sorry for being afraid of you. Mewy now knows that big booby woman is good.

Jane: Big booby woman? I have a name, you know?... My name is Jane...

Mewy: Big booby woman Jane is good.


· 1 (if the hunter hasn't come yet)

Narrator: Jane sits next to Mewy. This starts shaking terrified.

Jane: What beautiful legs you've got. Can I see them?

Narrator: Mewy slowly raises a paw, but when Jane is about to grab her, the cat-girl scratches her.

Jane: Ouch!

Narrator: The cat-girl curls up again.

Mewy: Fear, fear, fear, fear!

· 2  (if the hunter has come)

Jane: Now that you're not afraid, I can see how graceful and beautiful you are.

Narrator: Mewy wiggles and turns, curling up, and then standing for a while, proudly displaying herself. On her face, there's a shy smile.

Affective contact:

· 1 (if the hunter hasn't come yet)

Narrator: Jane tries to pet Mewy but this shrinks in response.

Mewy: Fear, fear, fear, fear!

· 2  (if the hunter has come)

Narrator: Jane pets Mewy's cheek and this presses against Jane's hand. The cat girl sways her head, again and again, to rub against Jane's hand, almost giving headbutts and slowly guiding the Supreme Sister's hand until she pets her behind the ear.

Narrator: Mewy rolls her eyes back and purrs loudly as a panther.


· 1  (if the hunter hasn't come yet)

Narrator: Jane tries to kiss Mewy on her forehead and this is steps aside with an exaggerated movement, opening her eyes wide.

Mewy: Fear, fear, fear, fear!

· 2 (if the hunter has come; wrong time)  

Narrator: Jane gives Mewy a peck on her lips. Then she steps back and sees that Mewy stares at her puzzled. The cat-girl gets closer to the Supreme Sister, sniffing her for a while, finally, she licks her at the tip of the nose.

Narrator: Mewy makes a strange grimace, sneezes, and waddles away. Jane is not sure what to think about that.

· 3 (if the hunter has come; right time)

Narrator: Jane leans to give a fleeting kiss to Mewy. As she steps back, she notices that the cat-girl is watching her with predatory eyes.

Narrator: Mewy pounces on Jane and kisses her passionately. The cat-girl inspires deeply while holding hard Jane's cheeks.


· 1 (if the hunter hasn't come yet)

Jane: I will not even try that until she calms down a bit...

Mewy: Fear, fear, fear, fear!

Jane: But, I've done nooooothiiiiing...

· 2 (if the hunter has come; wrong time)

Narrator: Jane tries to pet Mewy, but this bends her body in an almost impossible way, dodging the former Supreme Sister and waddling away, ignoring her as if she was not even there.

· 3  (if the hunter has come; right time)  

Narrator: Mewy approaches Jane purring and rubbing against her as if asking for some petting. Jane responds and Mewy rubs against her even harder until the cat-girl ends up rubbing hard her boobs against the former Supreme Sister's and masturbating, rubbing her knee against Jane's crotch.


· 1 (if the hunter hasn't come yet)

Jane: I will not even try that until she calms down a bit ...

Mewy: Fear, fear, fear, fear!

Jane: But, I've done noooothiiiing...

· 2  (if the hunter has come; wrong time)

Narrator: Jane approaches Mewy to propose her something, but this steps away with a strange face.

Mewy: I smell you... You want weird things... No... Mewy not sure...

Narrator: Mewy stares at Jane quizzically, the cat-girl seems to ruminate for a while. Finally, she makes some sort of frustrated mewing and walks away.

· 3  (if the hunter has come; right time)

Narrator: Jane approaches Mewt to propose her something but this comes forward with a scorching hot smile.

Mewy: Mewy smell what you want and Mewy want you happy.

Narrator: Without letting Jane speak a word, Mewy invites her to lie down next to her, then Mewy kneels in front of Jane and starts licking her crotch while she masturbates.

Mewy: Hm... Mmmm... Ah... Mmmmh...! Mmm... You happy?

Jane: Ah...!  Ah... Yes... Oh... Yeah... Me happy...

Ask something:

· 1 Jane: I can't think of anything I could ask her...

Give something:

· 1 Jane: I don't think she wants any of my stuff. 





Posted by knotgames - July 2nd, 2019

Hi everyone,

Sadly, we have to announce this will be the last U53ful 1d1o7 exclusive arts until we reach 6'500$ milestone again. We'll edit the tiers to leave this reward on hold but, as we commented, there is a restructuring planned for the tiers with more rewards and more engage from our part with the community.

This restructuring of the tiers is prepared but we are waiting until we release the first version from Chapter 3 because right now  we are dealing with a huge amount of work.

About the release of this first version, it is going well but it carries a tone of work. The new game engine software (Unity 3D) and it's scripting language, together with the fact that this chapter it's made brand new, with no material from the previous chapters to use, has slowed down the things a little, but we are confident that we'll be able to release a playable version during this month and we know next releases will come out faster.

Thanks for your patience, your support and hope you'll enjoy what is to come!


· Summer hiking, available for 1$+tiers.

· Summer cruise, available for 5$+tiers.

· Summer diving, available for 10$+ tiers.







Posted by knotgames - June 3rd, 2019

While Knot and Root are working on Chapter 3, Berserk did a trailer for chapter 2.


Posted by knotgames - May 29th, 2019